Walking Ballista will almost never be the best card in your deck, but there will be games where its the exact card that you want to draw and it will always be at least a decent play
However, no investment is guaranteed Bandai could increase print runs, and market conditions can change
Last time we talked about general strategies that were included in the deck, so now we'll go over some cards that we can change to increase the synergies in the deck
You can rely on your own gameplan way more than someone potentially giving you cards off of Esper Sentinel, and for that reason, Skullclamp remains the best one-drop for white decks in Commander
Instants and Sorceries Using instants and sorceries gives your deck a lot of flexibility with a mix of removal spells, card draw and tutors, as well as combat tricks and protection spells
It is perhaps the most synergistic deck currently being played in Historic, and I expect to see a lot of it