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There are a couple of bonuses that we can make use of, but I dont think its enough to make Stuck in Summoner's Sanctum more than just a moderate playable
Note that a zero-cost creature, or token, will fetch a zero-cost artifact
I believe its high conversion rate is likely because there isnt a clear, effective counterstrategy to the deckother than relying on removal
Ammo37 on Riku 8 years ago Add:Rabid Bite, Radha, Heir to Keld, Radiant Flames, Rageblood Shaman, Raging Kavu, Raging Regisaur, Rakka Mar, Ral Zarek, Rampaging Ferocidon, Ranging Raptors, Raptor Hatchling, Rapid Hybridization, Rattlechains, Ravenous Daggertooth, Ray of Command, Razorfin Hunter, Reach of Branches, Realms Uncharted, Ramunap Excavator, Reckless Bushwhacker, Reforge the Soul, Regisaur Alpha, Rekindled Flame, Repeating Barrage, Resilient Khenra, Rhonas's Monument, Riddleform, Ridgescale Tusker, Riding the Dilu Horse, Rings of Brighthearth, Ripjaw Raptor, Rishkar, Peema Renegade, Roaring Primadox, Rush of Blood, Ryusei, the Falling Star
Plus, three toughness is somehow outrageous in Pioneer because every red deck plays Wild Slash and Shock instead of Fiery Impulse