#16 - Phantump #17 - Trevenant #19 - Dhelmise #34 - Houndoom #24 - Litwick #25 - Lampent #26 - Chandelure #62 - Pikachu #95 - Lycanroc #102 - Galarian Runerigus #64 - Gastly #65 - Haunter #66 - Gengar #69 - Duskull #70 - Dusclops #71 - Dusknoir #87 - Shuppet #73 - Banette #88 - Mismagius #89 - Drifloon #90 - Drifblim #97 - Mimikyu #80 - Marshadow #81 - Spectrier #89 - Sinistea #90 - Polteageist #104 - Greavard #106 - Houndstone #103 - Zubat #131 - Murkrow
For example, assuming the Vaporeon card above is in lightly played condition, someone may offer TNTx2, which means they are willing to pay 26 x 2 = RM52
Charizard ex: Play it aggro, play it with control
[2] For example, a low curve might contain mostly 1- and 2-drops and top out at a card with 4 mana
Frequently, forcing them to spend their mana playing their trick means less mana available for putting more threats on the table, so the earlier you force them to do so, the more turns you delay other threats
However, knowing the benefits and risks and how to spot profitable cards and avoid fakes is essential