Key mechanics: Delve, graveyard matters, counters, discard, cost reduction, and recursion effects
In the various three or more coloured versions of UG control decks I would always chose to play a Negate over an Actual Counterspell, those kinds of deck have an unrivalled ability to deal with permanents while coloured mana is more of an issue
I was able to clean up the table after a few rounds with this final board state: Angel of Jubilation - just an anthem and would've shut down my fetches but I played it late game Linvala, Keeper of Silence - didn't stop anything on my opponent's board because they were all triggered abilities Starting hand was top heavy but decided to keep: Plains, Nykthos, Shrine to Nyx, Pearl Medallion, Sword of Hearth and Home, Well of Lost Dreams, Sword of the Animist, Archangel of Thune I figured with 2 ramp equipments and lifegain comboed with the well I'd be setup for mid-game pretty nicely
7 Death's Shadow Death's Shadow is an iconic mono-black creature that has a powerful namesake deck within the Modern format
Mega-Mega Cycles, on the other hand, have cycles that are completed in a completely different block to the one they started in, which means they can still happen (and do more often now that every set is considered its own block)
Ursula, Power Hungry Leave your appetite for lore sated Ursula, Power Hungry is one of the show-stopping amethyst cards in The First Chapter