During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone
Pikachus power dips slightly in the late game, but its early game dominance more than makes up for it
Your other option to lead the deck is Inspirit, Flagship VesselInspirit, Flagship Vessel, which is a little more convoluted, but still a fun build around if you're going fully into charge counters
You can also run the thematically appropriate Leonin Relic-Warder and Animate Dead combo alongside this nightmare, slotting in death payoffs that give you mana (Pitiless Plunderer) or life drain (Zulaport Cutthroat)
The enters-the-battlefield ability, on the other hand, is completely inspiring since it allows you to ramp by putting the best land out of the top five cards of your library onto the battlefield
One of the best fight spells of all time, especially in Dino builds, this card will almost always be picking off one of your foes biggest threats, as Dinosaur creatures typically have meaty power and toughness quotients