Youll generally use effects that either end the turn, like Sundial of the Infinite, or ones that prevent you from losing the game, like Platinum Angel
This makes me want to look to up the amount of removal we are playing
Months later, after I had joined the main set's team, we were looking for a common white removal spell
Heartfire Hero, Evereth, Viceroy of Plunder, and Perilous Myr might not be as good as a threatened subject to fling, but they can win games
Allows you to protect and bounce perhaps a Cyclonic Rift of your own, let's you get a free Harrow while your opponent pays for its cost, or navigate your way through a stack war with style
Free, flexible, and frequently surprising, Swat is in a league of its own