Second WInd is a powerful opportunity to continue challenging or questing for lore
Thank you for checking this list out, and I hope theres more than a 50/50 chance I see you in the next one
Cards that take too much damage are banished, though any damage sustained during a challenge remains until a card effect removes it
Chapter I is simply a body to potentially fuel Chapter II, though a player might sacrifice a Rat or other tiny creature to tutor for a game-ending threat, which is the optimal move
If you play organised events, check local rules before assuming non-English cards are acceptable
Hopefully, you'll have something much better to do on your turn, but if you're in a desperate spot, you might be able to use the chump blocker and the bonus card it provides to find a way out