While it doesn't have any evasion or even trample , just being able to ramp and possibly flip more creatures makes it more appealing to me
You do see it across the table, though, and its my favorite type of blue card, the kind that hates on blue decks
If either commander can deal 21 or more combat damage to a single player over the course of the game, that player loses

Abstract Paintmage Academy Journeymage Aethermage's Touch Alabaster Mage Alexi, Zephyr Mage Amphin Pathmage Ana Battlemage Arc Mage Archmage Ascension Archmage Emeritus Archmage of Echoes Archmage of Runes Archmage's Charm Archmage's Newt Armageddon Armageddon Clock Armorer Guildmage Ascended Lawmage Auratouched Mage Aven Wind Mage Aziza, Mage Tower Captain Azorius Guildmage Azorius thermage Azure Mage Balmor, Battlemage Captain Bant Battlemage Barrin, Tolarian Archmage Battlemage's Bracers Bazaar Trademage Beamsplitter Mage Beastmaster's Magemark Beetleform Mage Black Mage's Rod Blaster Mage Blinding Mage Blue Mage's Cane Boros Guildmage Brimstone Mage Brushstroke Paintermage Call Damage Control Callous Bloodmage Cephalid Inkmage Cephalid Pathmage Civic Guildmage Clan Guildmage Clinquant Skymage Collateral Damage Combine Guildmage Conclave Guildmage Cornered by Black Mages Coruscation Mage Crafty Pathmage Crimson Mage Cult Guildmage Cunning Geysermage Cunning Sparkmage Damage Control Crew Davriel, Rogue Shadowmage Deal Damage Deeproot Pilgrimage Defacing Duskmage Delina, Wild Mage Dimir Guildmage Dirgur Focusmage Disruptive Pitmage Dour Port-Mage Dragon Mage Dualcaster Mage Duergar Hedge-Mage Dungeon of the Mad Mage Duskmantle Guildmage Eager Glyphmage

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