Warehouse Krark's Thumb Krark, the Thumbless Mana Clash Mana Crypt Mana Screw Mijae Djinn Mirror March Mirrored Depths Mogg Assassin Molten Birth Molten Sentry Mutalith Vortex Beast Negative Zone Portal Odds // Ends Odds // Ends Okaun, Eye of Chaos Orcish Captain Planar Chaos Plasma Caster Pokey, the Scallywagg (playtest) Puppet's Verdict Rakdos, the Showstopper Ral Zarek Ral, Monsoon Mage Risky Move Scoria Wurm Setzer, Wandering Gambler Skittish Valesk Skyclaw Thrash Sorcerer's Strongbox Squee's Revenge Stitch in Time Tavern Scoundrel Tavern Swindler The Gold Saucer Tide of War Unleash the Flux
Fair trades should be calculated off prices
Do I give my opponent additional cards, or do I wait an additional turn to be able to pay one more
That's nasty, because there is always someone frumping around with a bunch of key permanents to take out, like Primeval Titan, Deadeye Navigator, Elspeth, Sun's Champion, Karn Liberated, the aforementioned Mind's Eye or Sylvan Library, all of their non-lands
So discarding or milling Lhurgoyf creatures gives you a free one, which might be a bit niche, especially since there aren't many creatures in this unique kindred type, but has potential to make big plays
Grave Situation This card's art is a parody of a World War II battle scene, except instead of foxholes, the zombies are climbing out of their own graves