I have one cycle, one planeswalker, one gold card, one artifact and three legendary leaders for the Command Zone
Time Warp and Alrund's Epiphany are both powerful cards in their own rights, though their primary function is helping get our suspended cards out a turn sooner and to get a few extra combats since so many of our creatures want to attack
To gain incremental advantages over the course of the game, counter-control decks will also run a handful of planeswalkers such as [c]Jace, the Mind Sculptor[/c] or [c]Teferi, Hero of Dominaria[/c]
The big one that tips the scale is annihilator which makes this much more a threat than Mulldrifter
Not only is Ygra, Eater of All making waves in the Pioneer format, but its also making waves in Commander
add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak"