The initial damage clears out smaller creatures and planeswalkers, and every land you play after that replaces your board with flying 4/4 dragons, making fetch lands and extra land drop effects extremely efficient, quickly turning a reset into overwhelming pressure that many decks struggle to answer turn after turn
First, there's the famous meme-turned- Magic card in Imposter Syndrome
This week, I want to discuss a wider issue I have with the design of creatures, using the disappointment stemming from the lack of the ally creature type in Zendikar Rising as an entry point
3rd Anniversary Special Cards: 2 types
This Lost Caverns of Ixalan card is just way too strong in typal decks, and the ability doubling effect on a hard-to-kill colorless creature is also just useful for any deck with good triggered abilities in the command zone
Creatures that are more complicated or resource-intensive work better with self-mill strategies