Village Cannibals - Human monsters Phyrexian Unlife - Compleatly awful From Under the Floorboards - Classic zombie horror Ad Nauseam - Twisted zombie horror Terror - Nothing to fear but fear Sensory Deprivation - Truly uncomfortable The Fallen - A subtle and disturbing monster Peer into the Abyss - Why, just why
Doing so with Winter isn't all that hard, considering he can continually mill three cards per turn so long as he keeps attacking
Since that kind of pack-opening experience can hook a new player onto MTG for life, there are undeniably major benefits for Wizards too
:) Update 01/05/2018: HOTFIXES: The following quests had just minor wording changes (just some effects that said "get /keyword/" to "gain /keyword/")
If you ever find yourself with eight mana to spare, Kefka can become one of the scariest card draw engines weve ever seen
This is an underrated ability for control creatures, something I had to figure out by playing with The Wandering Emperor enough