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While other Final Fantasy games have similar mechanics, like FF7 's Materia abilities, FF6 stands out to me since your characters continue to know each spell they learn, even when you assign them new Espers
My first preview card is a plot card
So, if your foe controls two Serra Angels you cannot hit them both with this
For example, if the revealed card is a noncreature artifact card and March of the Machines (an enchantment with "Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value.") is on the battlefield, it won't be turned face up
Unlike some of the other examples of this well-known archetype that specifically single out narrow mechanics and hose them, this Bird Rogue uses plot as a way to hinder your opponents when they cast any spell that you dont want to resolve right now