From game-breaking cards and combos, to fun restrictions that completely destroy enjoyment, to offensive artwork, there are plenty of valid reasons a TCG creator might ban a card or even a group of cards
Expect a ton of Aladdin-themed cards, adorable pets, and mind-bending illusions
Now the Power 7+ Matters theme is trickier: there's only 2 creatures in the deck with baseline 7+ power (e.g
The card itself doesn't boast any special traits or abilities, but is classified under Emerald ink
Three strength on a character you can have out on your first turn is mighty impressive, and a quick way to start shutting down your rivals weaker characters before they have a chance to quest or retaliate
2 - Limit Break (Final Fantasy 7) Final Fantasy 7s deck is absolutely fantastic, and actually dovetails nicely with Fallouts Scrappy Survivors precon from last year (as long as you're happy with yet another bold RPG crossover)