Zidane's treasure-making effect encourages you to play cards that change controllers, while his ETB, temporarily nicking another creature, pulls you into theft effects
Next up is another red card
The Tramp himself is there, alongside the iconic irritable Scottish terrier, Jock
This basically boils down to Jund and Esper looking much less consistent and put together compared to the other two decks, although this might be (at least in part) because it's easier to build a cohesive artifact- or enchantment-themed deck than more abstract themes like "the top of your deck matters" or "lands matter." Here's a quick pros-and-cons list on the four decks
Finding a specific card, such as Mew ex would make the chances be closer to one in 154 packs
I do really like the flavour of each player pumping mana into Chain Lightning to have it jump back to a second target on the opponent's side of the field, and so on and so on