Monitor your cooldowns and mana to create powerful slowdown effects, all while triggering your team's abilities with each spell you cast
Okay, with the intro out of the way, let's check out the decks: Limit Break Let's kick things off with the FFVII precon since it's the only one of the four videogames I've actually played so I'm biased towards it
Set Number 337 Language Italiano Legal Formats Alchemy, Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pioneer, Standard, Timeless, Vintage Rulings (6/6/2025) The cost reduction applies only to generic mana in the total cost of red spells you cast
Louisoixs Sacrifice I find Stifle effects to be hit or miss in Commander, because theyre only really worth casting in specific situations
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I evaluate commanders on power, of course, but I also consider the vibe: Are these commanders introducing a novel new archetype or breaking new ground within an established archetype